CTF - SkyRig
Map Overview

Map Overview

Map Center - Top Level

Map Center - Top Level

Map Center - Bottom Level

Map Center - Bottom Level

Map Center - Bottom Level

Map Center - Bottom Level

Red Base - Top Entrance

Red Base - Top Entrance

Red Base - Top Entrance

Red Base - Top Entrance

Blue Base - Low Level Barricade

Blue Base - Low Level Barricade

Blue Base - Side Alley

Blue Base - Side Alley

Maintenance - Entrance

Maintenance - Entrance

Maintenance Room

Maintenance Room

Maintenance Room

Maintenance Room

Maintenance Room

Maintenance Room

Red Base

Red Base

Red Base

Red Base

Red Base

Red Base

Blue Base

Blue Base

Blue Base

Blue Base

Blue Base

Blue Base

So, CTF -Skyrig is a fully playable Capture the Flag map made for Unreal Tournament. Main areas consist of a top and bottom main floor, a
central structure (maintenance area) and a red and blue flag base. It started as a 5 week course at Futuregames. I then spent a week or so revisiting the original setup, redoing the lighting, tweaking some materials and added some extra fluff'n'stuff. And well, this is the result.

Building a level of this scale was an interesting challenge in a lot of ways. Especially in how to push modularity and designing re-usable and multi-purposed structural assets.

Special thanks to Hampus Vretinger for helping out with map design and initial level blockouts!