So, CTF -Skyrig is a fully playable Capture the Flag map made for Unreal Tournament. Main areas consist of a top and bottom main floor, a
central structure (maintenance area) and a red and blue flag base. It started as a 5 week course at Futuregames. I then spent a week or so revisiting the original setup, redoing the lighting, tweaking some materials and added some extra fluff'n'stuff. And well, this is the result.
Building a level of this scale was an interesting challenge in a lot of ways. Especially in how to push modularity and designing re-usable and multi-purposed structural assets.
Special thanks to Hampus Vretinger for helping out with map design and initial level blockouts!